Saturday, December 15, 2007

Give writers a fair deal

The caricature will be back soon!

This past Friday (12/14) I joined a bunch of fans in Cambridge and we marched around the Harvard Lampoon building, picketing and rallying for writers to get a fair deal from studio corporations. At the heart of the matter is the piracy the studios are committing by selling the work of the writers on the internet, but not giving the writers their share of the money they make.

Hey, greedy media moguls, Rob Kutner said it best: Learn to share.

The Harvard Lampoon Building


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Recap

This article and video at wickedlocal is a great recap of the event: Backing writers, fans march on Harvard Square. I took photos, but none turned out as good as the photos in this great photo album of the rally.

Download the Rally

Here’s my no-frills, unedited audio recording of the rally inside the church, with speeches from Jamie Paglia (Eureka), Joss Whedon (Buffy, Angel, Firefly) and Rob Kutner (Daily Show) and a question and answer session with the supporters.

Download: WGA Rally, Boston MA .mp3 (1:16)

I’ll take crazy over stupid any day.

This is the only video I shot, but it’s a poignant moment from Joss Whedon’s speech. Sorry for the shakiness.

posted by Eric at 9:53 pm • Filed under: movies and tv, photos, writing  

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Monday, December 3, 2007

Video: Doodling the head of a space captain

the space captain doodle

Doodle sketch of a Space Captain! 12/03/07

Here’s a video of this quick sketch of you-don’t-know-who, (because it looks nothing like him.) (sigh.)

Not a really great sketch, but like a public speaker who watches videos of himself to improve, this is kind of helping me critique my style. I recommend the exercise to you drawers out there. I used CamStudio, (a free desktop video recorder,) Photoshop and a Wacom tablet. Windows Movie Maker does a fine job of speeding up the video, or if you’re on a Mac I think there’s a nice video program there, too.

posted by Eric at 6:12 pm • Filed under: Sketchbook, drawing  

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Saturday, December 1, 2007

Taking a real person and putting them in the panel

Georges Jeanty gave an interview at popcultureaddict.com where he talks about penciling the Buffy The Vampire Slayer season 8 comic series, which requires drawing recognizable people.

buffy image 02This is how I like to approach my drawing. I’ll draw a face our first with whatever their supposed to be doing, like Buffy is shocked or surprised and then I’ll go through my little catalogue of photographs and look for a picture of Buffy in a similar pose. It’s never an actual pose but I want to find something where she is similarly surprised, and from there I’ll try to render on the page more to what it looks like to that character.

He says the pages with Buffy take him about 30% longer because he had to draw and redraw.

buffy image 03I’m not a big fan of just tracing over the faces because, in all honesty that would take a lot longer because then we’d have to find exactly that expression and exactly that size and that perspective and how that character is looking that it would just take too long. So from there I feel that I’ve developed enough of a short hand for the character.

On a related note, comics based on TV shows are getting more and more attention. If they’re done well, with top notch writers and artists, they could turn the comics industry around, maybe even another boom. The type of TV that’s popular right now lends itself to comics.

posted by Eric at 11:50 am • Filed under: comics  

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Friday, November 30, 2007

November ‘07 at the Glimbit Blog

Oh sweet but gray November, how brown your ground, how chilly your wind. Yet, you were kind to the Glimbit blog and website. Let’s see, what highlights …

  • We learned how one illustrator, after 20-some years, saw his childhood ideas in print and in the hands of kids everywhere.
  • Our faith in fortune cookies was weakened.
  • There’s more to drawing a likeness that putting the eyes and nose in the right place.
  • They’re really up on Pilgrims in Plymouth.

Also, it was “National Blog Posting Month.” To participate, you post at least once everyday for 30 days. I’m happy to say I posted everyday. I posted a sketch almost every day, no matter how crappy it was.

And there’s even more to review:

  • The new Glimbit website
  • Top November posts
  • Gutentag World!
  • Strange search terms
  • Spamalot
  • What’s Next?

(more…)

posted by Eric at 10:13 am • Filed under: blogging  

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Tuesday, November 27, 2007

Firefly - Dead or Alive, thumbnails p1-4

I’ve been meaning to post some thumbnails for the comic pages I’m currently working on. The thumbs are from an unfilmed script for Firefly, “Dead or Alive.” I’ve posted the script pages after the jump.

Firefly Dead or Alive - thumbnails p1-4

Dead or Alive, p1-4, 11/27/07

These pages will be portfolio pieces, intended to show some likenesses and done in the traditional animation style that I’ve been toying with for a few months.

(more…)

posted by Eric at 5:01 pm • Filed under: Sketchbook, comics  

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Saturday, November 24, 2007

New look, same great Glimbit taste

If you’re here at the website, you’ve probably noticed a different look to this blog. My portfolio website is also up and running, so I guess I’m introducing …

Glimbit.com

That’s where I’ve set aside some portfolio pieces and a bunch of different ways to get in touch with me. Hopefully everything makes sense and is easy to click around. Let me know what you think.

This look is an effort to simplify everything and let my artwork grab a little bit more attention. I also wanted to feature my new logo for this Glimbit business.

The Glimbit light bug

The Glimbit Lightbug

The Glimbit Lightbug represents a theme, not just of this website, but of a good way to be. It’s the notion of “a little light.” Enough light to illuminate, but not so much that one is blinded, or that reality is distorted by glare. A teacher once taught me about letting light in but keeping glare out, and though the idea didn’t stick way back then, it makes sense now.

More about that, plus my portfolio and contact information are all partying over at glimbit.com. Have some, won’t you?

posted by Eric at 7:45 pm • Filed under: web-designing  

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Monday, November 19, 2007

Drawing likenesses for comics

I went to the well of the interwebs today in search of tips and tricks on capturing a likeness in comic book art. I stumbled upon several tid-bits from pencilers and editors who produce comics based on licensed properties, like Buffy and Star Wars.

Jo Chen is doing some of my favorite “likeness” type work right now. Her covers have been energetic, stylized, and the characters very recognizable.Jo Chen's Buffy cover

Draw Buffy, not Sarah Michelle Gellar

“I think it’s the likenesses that have taken me that much longer to finish an issue. I really sweat over them, but Joss Whedon told me something that really set me on the right path. He said he didn’t want the characters to look like photographs and have that stiffness. He said I don’t want you to draw Sarah Michelle Gellar, I want you to draw Buffy. Which just clicked with me. I still struggle, but not as much.” - Georges Jeanty, artist for Buffy the Vampire Slayer, Season 8. (interview)

Energy

“I do my best to try and capture the right feel or essence of the characters. I feel like if get too caught up in worrying about the likeness the drawings become a little stale. The energy in the drawing is really the most important thing to me.” - Brian Ching, penciler for Star Wars: Republic on drawing the likenesses of the characters (interview)

Dangers of using publicity photos

Maloney and Ponder capture character likenesses without any of those horrible “drawn from publicity photo” sequential story-killers the old DC Next Generation series relied so heavily on, and also the one from Malibu. If you ever draw the art for a licensed product, this is how to do it. (link)

Comfortably loose drawing and clear storytelling

It’d be easy to get guys who could do good likenesses, but most of them would do pretty boring comics. I love Cliff [Richards]’s work for being able to do easily recognized likenesses but still having a comfortably loose drawing style and clear storytelling, which I think are among the most important talents in a comics artist. Christian Zanier’s likenesses are more photographic than Cliff’s, which some of the fans really like, and he also has a darker style than Cliff does, which I think is right for Angel. Christian’s probably the best likeness guy we’re using, but he never would’ve got the job JUST based on his ability to draw the faces. It’s the style and the power in his work I care about more than the fact he can draw a perfect image of Buffy. Then there’s Ryan, who some fans positively hate, but who I think perfectly balances many of Christian’s strengths with many of Cliff’s. His likenesses are definitely the weakest of these three, but I think he makes up for it in other ways. - Scott Allie, Editor on the Buffy comics (link)

To summarize, likenesses are important to capture, but energetic drawing that clearly gets the story across is even more important. You have to honor the likeness of the character, just ask any fan. I must have read 10 reviews of comics from fans that all had various complaints about likenesses in an artist’s work, including those praised by their editors. Still, work to draw the character above all else, including the actor’s likeness. You can use some caricaturing techniques to maintain an “illusion” of likeness, too.

These come from Tom Richmond’s MAD blog, one of my top five favorite blogs out there. In this great response to a reader’s email, he discusses two tricks he uses when working on his Mad pieces.

  1. Use key features - find the attribute that is special to the person, (head shape, chin, nose, etc.) and make sure that “key” shows up in all drawings, no matter what the expression.
  2. Use keystone drawings - Like an animator’s key frames that capture the extreme, dynamic moment in an action, draw spot-on likenesses and link them with the more extrapolated likenesses you have to draw (because of expressions or actions without reference, the ones you need to make up.) The viewer will have the impression that they are seeing the same character throughout, even if you don’t nail the likeness each and every time.

Artist Tom Ngyuen wrote a great article about capturing likenesses at the “comiccon.com website, but the website’s image links are broken: “I Draw the Line: Face Off.” A few tips from the article:

    Nail the T-Shape, the “T” from eyes to nose. It will vary in size and shape, and will help you solidify the eyes and nose which will be the foundation of your likeness. He got this tip from from Tom Richmond.
    Some other “Keys” to look at:

    • shape of the upper lip (the “M” shape)
    • how much gums are showing in a smile
    • shape of the chin–is it more rounded or more square? Is it a butt chin?
    • laugh lines/dimples
    • shape and height of the ears; attached or unattached ear lobes?
    • shape of the hairline

    And for drawing the beautiful people, who have notoriously difficult likenesses to capture, look for these keys:

    • thickness/thinness of eyebrows, and the direction of their curve
    • thick or thin eyelids and eyelashes
    • how much nostril is showing (flare of the nostril)
    • shape of the lips
posted by Eric at 7:33 am • Filed under: drawing  

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© 2008 Eric M Smith. email: eric|at|glimbit|dot|com.